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I just thought of something

but what about a video game where you are stuck in asylum and you hear banging at your door, it ends up being someone who’s let you out to escape with you. The guards chase you and the alarms go off (Probably screaming stuff you cant make out) , you need to hide and everything (like the norm )

But in the end you’re across the country with your family and you pick up a newspaper and it says ” mass murder on the loose ” and it’s a picture of you. 

The other person was an illusion your brain pulled on you as you killed the guard who had your key and you mumbled to yourself, unlocking the door on your own. You killed everyone you saw, you didn’t hide like you had imagined yourself doing. You were the bad guy all along. Your story wasn’t really your story.




best thing i learned working with and learning about kids: when they do shit like this, especially to something they themselves use and enjoy, leave it there for as long as possible. let them return to the fun thing over and over again so that it sinks in that the thing they did was wrong, they ruined something, and now they can’t have fun because of it and they should never do it again. it teaches them consequence of action and cautiousness.

i did this with a 3-year-old kid i babysat who filled his playstation with peanut butter before i got there, just every time he went back to it and asked why it’s not working, i opened it and pointed to the peanut butter stains and said “you did that” and he says “yeah”, “will it work like that?” “…no”, and when he got it and promised to never put anything but games into a game machine again, his parents bought another and he kept his promise. it works, even at that age.

this was a long and unnecessary rant but so many times i’ve seen parents IMMEDIATELY replace their kids’ toys/electronics that they destroy over and over again and i’m just like NO THEY’RE NOT LEARNING ANYTHING THAT WAY 

they also don’t learn from being thrown into fires

yeah but they’re quieter that way

(Source: ogtmoreno)

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